View Single Post
  #1   Spotlight this post!  
Unread 16-05-2006, 11:18
s_forbes's Avatar
s_forbes s_forbes is offline
anonymous internet person
FRC #0842 (Falcon Robotics)
Team Role: Engineer
 
Join Date: Jan 2006
Rookie Year: 2006
Location: Phoenix, AZ
Posts: 1,150
s_forbes has a reputation beyond reputes_forbes has a reputation beyond reputes_forbes has a reputation beyond reputes_forbes has a reputation beyond reputes_forbes has a reputation beyond reputes_forbes has a reputation beyond reputes_forbes has a reputation beyond reputes_forbes has a reputation beyond reputes_forbes has a reputation beyond reputes_forbes has a reputation beyond reputes_forbes has a reputation beyond repute
Re: [Official 2007 Game Design] Game Elements and Subtasks

Quote:
Originally Posted by Jherbie53
I would like too see a pressure pad or sensor on the field for the robots. An example would be, that the pad or sensor would light up a light, open a gate to another part of the field , or move a game piece onto the field for your team during the game. This would make for a good game element that requires teamwork.
I like the idea of an automated feild element, where an action on one spot of the field activates an element on a different part of the field. That would be really cool to see.

Another thing that I could see happening is a feild element that is continuously moving, like a platform on wheels or a crane arm moving a gamepiece around in the air for a robot to catch. A moving feild would add a lot of excitement to the game.