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Re: [Official 2007 Game Design] Radical Tournament Ideas
How about this:
Consider a three robot alliance, all starting the game under driver control-No autonomous...yet. Throughout the match, one robot on each alliance at a time is put into autonomous mode, while the other two/four play normally. You know what period your robot is going to go auto, so you can line it up appropriately, or code a really cool system that allows you to start anywhere.
Problem is giving auto an incentive.
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