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Unread 16-05-2006, 19:47
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Re: [Official 2007 Game Design] OK, so YOU design the 2007 game...

Okay, I've got a pretty wild idea. All game pieces, preferably small (Golf balls?) are dispensed by 3 independent moving, well, dispensers. The dispensers move in wide, predictable arcs, making the drive very simple and very robust. They have lights for camera detection.

The strategy would be to pin them against a wall somewhere so that they wouldn't move anymore, then gather up pieces and drop them somewhere for points. There would be a rather large defensive battle for control of these slipery little things, and not only would teams have to wrangle the other alliance, but also their game pieces.


You could switch it around, using the moving goals for point drops, and have it similar to zone zeal, where the goals must be on your side for points.

*Afterthought*- Boy, Aim High is going to be hard to top...
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