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Re: pic: donut'sgame2
I really like that setup. Easy to tell who's in the lead, and has multiple targets to make strategy interesting. One thing to keep in mind, though I haven't seen a write-up yet... make sure you have an element of the game that a simple robot can do, there always has to be one thing that anybody could do that can influence the game (i.e. this year: 1pt goals, last year: 1pts for having a tetra under the goal, etc etc) I can't wait to see what you have in mind for the other things near the player stations. Very good use of keeping the "open space" scenario as well.
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Chopsaw? Chopsaw.
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