|
Re: [Official 2007 Game Design] Game Elements and Subtasks
Quote:
|
Originally Posted by mjbrauck
What about a moveable object that teams try to get on their side? Like instead of trying to get your robots up a ramp at the end there is one large object that you have to pull, push and/or lift onto your side or onto your platform, and stop the other team from getting it to theirs.
|
How about a "hoverpuck", which becomes active for the final 30 seconds of the match. The robots could not grasp or push it, but could only hit it with a flat bumper/plate on the side of the robot. Something that will have the robots applying vectors and aiming ricochets toward a goal. (Maybe have a big "Easy" button on the bumper/plate that disables the robot for 5 seconds after it applies a force to the object.)
__________________
Three Signs You Are Getting Old: 1) You forget things, 2) You begin repeating yourself, 3) You forget things.
|