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Re: [Official 2007 Game Design] Game Elements and Subtasks
I think the game this year was good except for one thing. In 2005, you had to have all three robots on the alliance work together to win. If you only had one robot that could score tetras, you would almost never win. But this year, in most of the elimination matches if you had just one good shooting robot, that is more or less all you needed to win. The other two robots would more or less do nothing on the field, why the one main offensive robot scored.
I think in a way this actually set the bar lower for many teams, as they figured that they did not need to do much during the match except stay out of the way of the main offensive robot. Another game similar to 2005, where all of the robots on an alliance need to work together and score in order to win would be nice again.
As for a game concept, I think a game similar to one of the ones in the middle of the 1990s would be fun. Many of them had a big structure in the middle of the field, which could keep the audience looking at one area instead of constantly having to scan back and forth from one end of the field to the other.
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