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Re: [Official 2007 Game Design] OK, so YOU design the 2007 game...
Here are the things I think are attainable, but oh so important.
1. Wide open field. The expansiveness, to with a few goodies (ramps, a few goals perhaps), allows the audience to see what's going on, the drivers to see what's going on, breakneck field crosings, and large potential for defense. Goals should be placed opposite their alliance to encourage defense. Defensive periods are good.
2. Real time scoring. This was a huge help to drivers, the audience, and the field crew. ( Well, maybe not the field crew at first...). It made it easy to follow, like a sporting event, easier to plan a course of mid-game action, and easier to set-up/ reset/ change-over the field between matches. Everything ran much smoother, especially by Atlanta.
My game envisionment? Similar to a football game. I'll try to render it out.
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Reading makes a full man, conference a ready man, and writing an exact man. -Sir Francis Bacon
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius -- and a lot of courage -- to move in the opposite direction."
-Albert Einstein
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