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Re: [Official 2007 Game Design] Radical Tournament Ideas
If there are still three teams on an alliance, then the first round could go 1-8. Then the second round would be a random drawing, either by a computer or the teams drawing from a hat, for the order of the picks. This could also be done twice if there are going to be four robots on an alliance. You could also have a random match list for the finals. After the alliances are selected there would be a drawing, like before, to determine who plays who. It could not only be just for the first round either, the semi's would be random too. Just imagine not knowing who you are playing until after their's or yours match.
If there are three teams on a alliance like this year, at the regionals that are bigger, like the one with two fields in Canada [don't recall the name], you could have four teams on the alliances. Then at the smaller regionals they would have just three on a alliance, instead of four. This would allow more teams to play at the larger regionals, 32 teams, and still allow smaller ones that have trouble getting enough teams, 24 teams, to play.
Last thing right now, On the match lists you could still have what teams are playing in each match, but not who's with who. You would find out the exact teams you are with and playing against at queuing. This would be hard to do strategy, because you just might talk to a team you are facing.
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