View Single Post
  #11   Spotlight this post!  
Unread 20-05-2006, 01:41
Donut Donut is offline
The Arizona Mentor
AKA: Andrew
FRC #2662 (RoboKrew)
Team Role: Engineer
 
Join Date: Mar 2005
Rookie Year: 2004
Location: Goodyear, AZ
Posts: 1,308
Donut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond repute
Re: [Official 2007 Game Design] Game Elements and Subtasks

I think game pieces without a guranteed or changable shape would be interesting to use. Like large bean bags! Imagine teams testing out an arm to pick up a bean bag, only to have it squish different directions and fall out. It would be quite a challenge to use.

And as a spinoff of the game I've suggested and the 2001 teeter-totter, I want to see a large teeter-totter appear as the "center piece" everyone scrambles for at the end. One teeter-totter in the center of the field, with or without goals attached to it, and robots are allowed to climb on it. A bonus is awarded to the alliance which tips the thing in their direction. I could just see 6 robots clambering all over a large moving piece of metal and it swinging back and forth and probably knocking a few robots over.