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Re: [Official 2007 Game Design] Game Elements and Subtasks
I think game pieces without a guranteed or changable shape would be interesting to use. Like large bean bags! Imagine teams testing out an arm to pick up a bean bag, only to have it squish different directions and fall out. It would be quite a challenge to use.
And as a spinoff of the game I've suggested and the 2001 teeter-totter, I want to see a large teeter-totter appear as the "center piece" everyone scrambles for at the end. One teeter-totter in the center of the field, with or without goals attached to it, and robots are allowed to climb on it. A bonus is awarded to the alliance which tips the thing in their direction. I could just see 6 robots clambering all over a large moving piece of metal and it swinging back and forth and probably knocking a few robots over.
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