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Unread 05-20-2006, 09:26 PM
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dlavery dlavery is offline
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FRC #0116 (Epsilon Delta)
 
Join Date: Jun 2001
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Re: Why FIRST is important...

Quote:
Originally Posted by prettycolors91
That reminds me of a profound story of my own from Championships.

Me and one other girl from my team were to show around a possible ambassador of FIRST. We got Dr. Murphy's wife. I remember the people in charge of the Hall of Fame gave us a list of teams to visit and why we should show them to our ambassador. More than half of the teams on the list were on the list for "strong corporate sponsors". We went to the team who won woodie flowers, and some other teams that won some other awards, and she seemed really distant and non-talkative and it seemed odd to me, because she didn't seem like that kind of person. So I said to Kristen, "We really shouldn't take her to the corporate sponsor teams" "Why not?" "Because thats not what FIRST is really about, is it? She doesn't seem to care about what teams have won or whether the have money. I know I don't." and then she turned around and said "Take me to a team that HASN'T won anything" and she stood there and talked to a rookie team who hadn't done much of anything for about a half hour. Then we let HER lead US around. After that, she told us all sorts of amazing stories and I found myself really enjoying talking to her.

It made me realize that it really doesn't matter what you win, or how much money is in your team budget, all that matters is that your THERE, your having FUN, and your GP all the way no matter what.
This is a perfect story. Bev Murphy understands FIRST more than most of us, and has for a very long time. Her lesson is one from which we can all learn.

-dave

p.s. every year, people ask how the GDC figures out if they have created a successful game or not. Every year, we listen to comments and feedback from the teams, the students, the mentors, the sponsors, the audience, FIRST staff, event volunteers, and lots of other sources. But for my personal "successful game design" litmus test, I always talk to Bev Murphy. Bev is our harshest critic when it comes to the design of the game. Because of that, she is also the one that I listen to the most. She sees the good and bad points better than almost anyone. Every year I ask her what we did wrong, and she lets me know with no holds barred. I won't really be happy with the design of any FRC game until the day that I ask Bev Murphy "how did we do?" and she just smiles.
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Last edited by dlavery : 05-20-2006 at 09:28 PM.
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