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Unread 23-05-2006, 22:50
BradAMiller BradAMiller is offline
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Re: WPI Frontiers course questions

Quote:
Originally Posted by Astronouth7303
I'm considering courses in the Frontiers program. Specifically, the "Interactive Media & Game Development" area.

Does anyone know what is the focus within that? On the programming side, do they actually talk about the nuts & bolts of the engine and how games work, or do they just relegate it to scripting?

Also, as a 3rd-year programmer, I know a lot. How much would I benefit from the robotics thing? I know team 190 is doing it this year, and I saw the e-mail.

I'm also considering Mechanical engineering and Electrical/Computer Engineering, things I'm clueless in. Help there?
I'm not sure about the other Frontiers programs (and I could find out for you), but I teach the programming part of the robotics program so I could tell you about that.

We develop a number of autonomous robots using either EasyC or another IDE (students choice) using a variety of sensors and a variety of control methods. The sensors are typically rangefinders, line trackers, and light sensors although this year I'd like to open it up a little for students to play with gyros and accelerometers as well as the CMU camera. The code will probably be based on WPILib for the non-EasyC programs. Feel free to contact me directly for more information about the course contents.

In addition to programming the other half of the class is on mechanical engineering principles and machining.

In the 2nd week of the class we will run a competition between students groups in the program. The robots are built during the class and are based on the Vex platform.
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Brad Miller
Robotics Resource Center
Worcester Polytechnic Institute
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