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Re: [Official 2007 Game Design] Game Elements and Subtasks
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Originally Posted by Billfred
Just as a thought, what about some sort of tricky-to-score-in goal?
Consider the field in Dave's infamous curling teaser:
http://www.team116.org/Images/CurlingBots.jpg
Now add a bar that scoring objects can go under (but robots can't) just before the banked curves, and delete the middle row, putting some sort of goal basket in its place. Robots get a small amount of points for getting it past the bar, but the big points are earned by getting the objects around the bend and into the goal.
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I like it! Put the whole arrangement out in the open so the audience sees both sides, and robots are far from humans while they go after it.
The last thing any of us wants is another easy-to-get-DQed-in goal.
__________________
Richard Wallace
Mentor since 2011 for FRC 3620 Average Joes (St. Joseph, Michigan)
Mentor 2002-10 for FRC 931 Perpetual Chaos (St. Louis, Missouri)
since 2003
I believe in intuition and inspiration. Imagination is more important than knowledge. For knowledge is limited, whereas imagination embraces the entire world, stimulating progress, giving birth to evolution. It is, strictly speaking, a real factor in scientific research.
(Cosmic Religion : With Other Opinions and Aphorisms (1931) by Albert Einstein, p. 97)
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