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Unread 07-06-2006, 20:27
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Re: Programming Vex w/ MPLab

Quote:
Originally Posted by W4TK3
... the build succeeded after I moved my folder to a different location (that pesky 62 byte limit).
You can get rid of that also by changing a setting in MPLAB, so you can put your folder however deep you want.

Project -> Build Options... -> Project
Under the "MPLINK Linker" tab put a check by: Suppress COD-file generation

That's the sole reason for the 62 character limit and you don't use the COD file anyway.


At least you have something to do now that exams are over and done with.
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Last edited by Mark McLeod : 07-06-2006 at 21:02.
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