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Re: [Official 2007 Game Design] Radical Tournament Ideas
Well, since I've heard plenty of stories about ganging up on the top team in a 1v1v1 game, suppose that we go to 2v2v2 with a twist.
Matches become three minutes in length, plus whatever autonomous tomfoolery you'd like to add. Once driver control begins, one alliance is disabled for the first minute of the match, and the other two slug it out. Then another alliance is disabled for one minute, and the first alliance is enabled. Then, at the two-minute mark, the third alliance is disabled and the second alliance comes back in.
Assuming that there is no descoring in the game, it becomes very hard for the two weaker alliances to gang up on the stronger one; you're either facing them head-on or facing the other weaker alliance, depending on the phase of the game. It also increases the strategy element, especially if you aren't sure beforehand when you will be disabled. If you were to find out out after autonomous, you then have to adjust your plans on the fly; get the first disable, and your human player might have more time to load you up. Get the last disable, and you're not only going to have to go and hang from that bar a little earlier, you'll also have to figure the best position to stay on the bar.
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William "Billfred" Leverette - Gamecock/ Jessica Boucher victim/ Marketing & Sales Specialist at AndyMark
2004-2006: FRC 1293 (D5 Robotics) - Student, Mentor, Coach
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2017-: FRC 5402 (Iron Kings) - Mentor
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