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Re: [Official 2007 Game Design] Radical Tournament Ideas
I was thinking about the random alinace choosing and here iare latest Ideas.
First Pick-#1
Second-Seventh-Random
Last Pick-#8
Second Round Picking goes based on combined record both teams 1-8
It makes sure the best team still gets the first pick. But other teams get a chance at having high pick
Other Idea
Captains 1-7 Pick then the second round again 1-7 then a random aliance of however many robots is picked, Highest seeded team not picked is automaticly the captain.
This creates a true underdog aliance, and gets more teams involved.
Last Idea
Pre-set aliances
Every team has same aliance during the whole competition. You pick your aliance before you attend and you and your group battle through together. It creates the ultimate teamwork and Co-Opertition form because you know who and how your partners will play. Scouting is much easier because you can scout a whole aliance instead of individual teams.
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2005-2007 Team 494 (Lead Scout and Strategist)
2008 Team 70 (Drive Coach)
2009-2011 Team 1504 (College Mentor)
Last edited by JackN : 14-06-2006 at 11:18.
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