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Unread 14-06-2006, 19:21
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Re: [Official 2007 Game Design] Radical Tournament Ideas

Quote:
Originally Posted by Andy Baker
Ooooh... now there is an interesting idea, adding onto last year's "periods" introduction. I'll add on to it:

Make one (or more) of the periods "contact free".

For example:

Period 1: autonomous period (could be contact free, or not)
Period 2: Full contact, free-for-all scoring
Period 3: non-contact, free-for-all scoring
Period 4: Full contact, free-for-all scoring

Period 3 would be the "weenie period" where the offensive robots would dominate, and the box-on-wheels would wimper. Once period 4 started, the offensive robots would have to definitely keep their eyes open.

Andy B.
Perhaps, if we add in a "weenie period", we could add in a full contact-no dynamic scoring period. For example, take Stack Attack. The weenie period could be in the beginning of the game, but at the last, say, 30 seconds of the game, you would have a perfect opportunity to fight for the ramp. It would certainly make the last minute ramp/bar battles more exciting, but at the cost of an exciting last minute score. Spectators love violence...
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