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Unread 12-07-2006, 23:49
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Re: Teaching 3ds max

A reseller of the autodesk software had a few children enrolled in our school district and he came in to help out. Out of a room of 15 kids (including me) only I took the initiative to actually make an animation for the competition. After watching what he did on the projector screen for about an hour i went back to work on the robot. when i went home i began working on the animation. After i finished everything i knew how to do i handed it over to my teammate ken, who did the lighting and everything. unfortunately it didn't come out how i wanted it, but oh well. But the problem is at this point I am the only one who knows how to make an animation. And even worse there isn't much enthusiasm from the younger members. I think the best way to teach the program is by showing objects that can be recreated in 3ds max using basic geometry. Our animation was based upon Lego's because they are simple and made of basic shapes. I also recreated some of the robots from the kickoff video. showing the beginners how to make something with the basic cubes, spheres, and cylinders will entertain them for a little while. And when their done they'll want to learn how to do more. Maybe you could take a part of the robot, or a tool, and recreate it as a group. Access to the software is also a problem for my team, most of the time the computers with the software are locked up, In order for the padawans to learn you have to have access. I bought the 3ds max bible and have been going through it this summer, I highly recommend it to teach others.
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Mechanical engineers build weapons, civil engineers build targets