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Re: Teaching 3ds max
Since just about everybody on my team has come from a solid-modelling background since our schools teach Inventor starting from middle school, I would assume that the idea of "a-bunch-of-triangles" can be a bit confusing for people used to the ease of creating NURBS models from scratch.
We bridge the gap by having some people who don't know Max to make some stuff in Inventor quickly, then popping it in Max. After it's in Max, I taught them some basic selecting, moving, etc. Modeling is tricky, and we were dealing with easily solid-modelled stuff.
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