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Unread 13-09-2006, 17:37
Chuck Glick Chuck Glick is offline
Gone Fishin'
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Join Date: Dec 2005
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Re: Hangin' Around

Quote:
Originally Posted by David55
I am the last person that can judge the game design committee, but in my opinion this game lacks creativity. It looks like they just collected a bunch of ideas and rules from past FIRST games and made a mixture out of them. The point system, the ways to earn points (1 for a ball in the lower goal, 3 for a ball in the upper goal, points for parking on platform, 10 for auto winner.)
Maybe this was the intention of the game committee (to take ideas from FRC games and implement them in vex), but if not, I think that the game is just very uncreative and copies a lot of the ideas from "Aim High".

(This is just my opinion...I do not know why they have chosen these rules and what they want to achieve with this game, and therefore everything I have wrote above might just be a pile of nonsense.)
well remember, VEX doesn't quite have the capabilites of FRC robots. We can only use VEX parts and VEX servos, so the amount of ideas that they can use aren't really their fault, its more of a is this possible to do with VEX thing. Maybe in the future, if they allow diferent motors, or make newer more powerful VEX motors, and allow other foreign parts, the games will become more "interesting." But given what they had to work with, I think they came up with a great game for this year.

Last edited by Chuck Glick : 13-09-2006 at 17:39.
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