Last year on 1293, we did a big read-through of the rules, then rattled off all the potential strategies we could think of for each aspect of the game (autonomous, offense, defense, and attributes desirable in all three). You can see my chicken scratch
here. Once we settled on a general direction (in our case, a Kitbot-based 6WD shooter that could conceivably dump and load from either source), we more or less left each group to handle their part of the actual implementation. Since the whole team worked at the same times, we stayed in constant communication about what needed to change, what needed to be fixed, what parts were coming, what was missing, et cetera. The shooter group got delayed a bit, which prevented them from working out some bugs, but overall the arrangement worked pretty well if you ask me. Could it have been improved a bit? Sure. Do I lose sleep over it? Not really. Every season we learn a lesson (usually on Friday at Palmetto, in our case), and we come out better for it.