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Re: Easy-c
One aspect of Easy-C GUI type programming that hasn't been mentioned is the very fast prototyping that is possible. 2006 was a rough year for team 104. We shipped a robot that wasn't completed and only drove around on a basic Easy-C program. On Thursday during the practice rounds, we finished the robot construction and it became very apparent that our encoders would not work and our revolver ball feeding mechanism was jamming all the time. Between rounds we tried many mechanical and code changes trying to get things working. Easy-C showed it's value in the ability to rapidly prototype. I remember one 45 minute session between matches where at least 6 different programs where tried with several parameter changes for each program. Easy-C also allowed the non-programmer team members to follow the code and make suggestions for code changes. By the end of the day we had thing working good enough to feel that we could actually be competitive. We went on to make it to the finals. How could such a rough and dismal build season end with such a fantastic result at the regional? Easy-C had allot to do with it.
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