View Single Post
  #6   Spotlight this post!  
Unread 23-10-2006, 01:12
artdutra04's Avatar
artdutra04 artdutra04 is offline
VEX Robotics Engineer
AKA: Arthur Dutra IV; NERD #18
FRC #0148 (Robowranglers)
Team Role: Engineer
 
Join Date: Mar 2005
Rookie Year: 2002
Location: Greenville, TX
Posts: 3,078
artdutra04 has a reputation beyond reputeartdutra04 has a reputation beyond reputeartdutra04 has a reputation beyond reputeartdutra04 has a reputation beyond reputeartdutra04 has a reputation beyond reputeartdutra04 has a reputation beyond reputeartdutra04 has a reputation beyond reputeartdutra04 has a reputation beyond reputeartdutra04 has a reputation beyond reputeartdutra04 has a reputation beyond reputeartdutra04 has a reputation beyond repute
Re: How Loud is Too Loud? (Cal Games)

To use some Jeff Foxworthy logic...

When the police show up for night-time noise violation laws even though it's the middle of the day,
you might have a shooter that's too loud.

When the sound waves from your robot can register on the Richter scale,
you might have a shooter that's too loud.

When your drive team has bleeding ears after a match,
you might have a shooter that's too loud.

When the CIA shows up to confiscate your robot to use in Iraq to "smoke" terrorists out of buildings,
you might have a shooter that's too loud.

When a deaf spectator shows up and tells you to keep the noise down,
you might have a shooter that's too loud.


For your actual robot, use your best judgement. Try to see if anything can be fixed, tightened, etc. You also might want to try lubing the moving joints, and then run it for several minutes to break it in.
__________________
Art Dutra IV
Robotics Engineer, VEX Robotics, Inc., a subsidiary of Innovation First International (IFI)
Robowranglers Team 148 | GUS Robotics Team 228 (Alumni) | Rho Beta Epsilon (Alumni) | @arthurdutra

世上无难事,只怕有心人.
Reply With Quote