|
Re: Open Challenge: Make a better FRC ranking algorithm
Leave as is with win/loss but change the way RP points are tabulated. If you take the losers score, subtract from the winners score, take the remainder and subtract from 100 to give RP. The losing alliance gets 2/3 of the RP. Example:
Red 52 Blue 41
52 - 41 = 11
100 - 11 = 89 RP winning alliance
89/3 x 2 = 60 RP losing alliance
Red 52 Blue 10
52 - 10 = 42
100 - 42 = 58 RP winning alliance
58/3 x 2 = 38 RP losing alliance
Red 89 Blue 0
89 - 0 = 89
100 - 89 = 11 RP winning alliance
11/3 x 2 = 8 RP losing alliance
Red 98 Blue 97
98 - 97 = 1
100 - 1 = 99 RP winning alliance
99/3 x 2 = 66 RP losing alliance
Red 10 Blue 9
works out to the same as above
There would be a max amount of RP per game. This encourages close games which are exciting. Not sure of how to handle ties at this point but maybe 50 RPs for a tie. The closer the score, the higher the RPs for both winning and losing. Would also make strategy much tougher.
__________________
We do not stop playing because we grow old;
we grow old because we stop playing.
Last edited by Steve W : 23-10-2006 at 23:35.
Reason: Changed QP to RP which is proper term
|