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Unread 23-10-2006, 14:15
Steve W Steve W is offline
Grow Up? Why?
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Join Date: Feb 2003
Rookie Year: 2002
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Re: Open Challenge: Make a better FRC ranking algorithm

Leave as is with win/loss but change the way RP points are tabulated. If you take the losers score, subtract from the winners score, take the remainder and subtract from 100 to give RP. The losing alliance gets 2/3 of the RP. Example:

Red 52 Blue 41
52 - 41 = 11
100 - 11 = 89 RP winning alliance
89/3 x 2 = 60 RP losing alliance

Red 52 Blue 10
52 - 10 = 42
100 - 42 = 58 RP winning alliance
58/3 x 2 = 38 RP losing alliance

Red 89 Blue 0
89 - 0 = 89
100 - 89 = 11 RP winning alliance
11/3 x 2 = 8 RP losing alliance

Red 98 Blue 97
98 - 97 = 1
100 - 1 = 99 RP winning alliance
99/3 x 2 = 66 RP losing alliance

Red 10 Blue 9
works out to the same as above

There would be a max amount of RP per game. This encourages close games which are exciting. Not sure of how to handle ties at this point but maybe 50 RPs for a tie. The closer the score, the higher the RPs for both winning and losing. Would also make strategy much tougher.
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we grow old because we stop playing.

Last edited by Steve W : 23-10-2006 at 23:35. Reason: Changed QP to RP which is proper term