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Originally Posted by Steve W
Leave as is with win/loss but change the way RP points are tabulated. If you take the losers score, subtract from the winners score, take the remainder and subtract from 100 to give RP. The losing alliance gets 2/3 of the RP.
There would be a max amount of RP per game. This encourages close games which are exciting. Not sure of how to handle ties at this point but maybe 50 RPs for a tie. The closer the score, the higher the RPs for both winning and losing. Would also make strategy much tougher.
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Another way for
RP's would be take the losing teams points as
RP's. Winner gets 2x the points, and 1pt off for every 5pts or 10pts (depends on the game) the winning alliance is higher than the losing team. This would also create close matches.
This year I saw some teams go and shoot balls in the higher goal of the their opponents, so they would have a higher
RP. It makes sense, but you can really make some teams think that you think they can't do it. So you could subtract points from the teams that scores for the other. Example: Red scores 15pts on their own and Blue scores 50+pts in the match. Blue wants more
RP's, and scores 15pts for Red making their total 30pts. All of the Red teams would get the 30pts and the Blue teams would get 15pts. This would mean that either Blue lets Red score more or they don't score for them. This sounds like its an OK solution but not a perfect one for stopping it.
Edit:
RP=Ranking Points - instead of QP=Qualifying Points