I got it! How about an algorithim that allocates for cross space-time continuum flucuations as a function of seismic activity in China, over the squareroot of the temperature in Kelvin of the ambient temperature of the playing field plus two times the fourth devivitive of two times pi times one over
x to the
nth power, where
n is the number of years that the team has existed, and
x is the team number. To this, we subtract four times the third root of the loser's score while adding one fourth of the winner's score. To account for experience differences, we divide this by the combined age of the alliance drive team times minus the number of matches they have played. From all of this, we add this onto unix epoch and divide by the combined gracious professionalism quotient of the participating team, to get the new SUCK ranking score -
Scoring that's
Uberly
Complicated
Karma.
While discussing hypothetical changes to the rules is never a bad idea, let's not make everything more complicated than it needs be. Some things in life are best left plain and simple, like vanilla ice cream, and the FIRST scoring system should be one of them.
Life is not fair, and Dean always reminds us of that every chance he gets. Sure rookies and even veteran teams may get shafted occasionally by the random matches or the scoring algorithim, but that's life. Sometimes in life you will get the short end of the stick, no matter how much you try to prevent it. What better way is there to learn life lessons than in FIRST?