|
Re: generic strategy, what works best?
After looking in the past of what I have found to work the best there are 3 basic ideas.
1.) When thinking of strategy, do not ever rely on having an alliance partner. To many times will you get to competition and be facing an alliance down a partner or 2. So if you have a strategy that relies on another team, get rid of it.
2.) When thinking of strategy, remember that a win is a win is a win. This goes the same in qualifing as it does in elimination matches. If you can shutout your opponent, or completely outscore them, then you have won the match. And if you can do this every time, then you are likely going to be seeded first or second.
3.) No idea is a bad idea. Make sure that all ideas put out by team members (ideas should be within the rules and within manufacturing capabilities) should never be thrown out.
But above all else the most important idea i believe is the first one i have listed. If you rely on a partner to do a specific task, then you are not going to do well if you are not paired with a team that can do that.
Just my 2 cents
__________________
Timothy Delles - Clarkson University
2011 - Present: FRC Team 78 - AIR Strike
2011 - Present: VEX Team 78 - AIR Strike
2010 - 2011: FRC Team 3280 - Rhode Rebels
2001 - 2009: FRC Team 229 - Division By Zero
|