View Single Post
  #15   Spotlight this post!  
Unread 25-10-2006, 16:36
Stephen Kowski's Avatar
Stephen Kowski Stephen Kowski is offline
BSEE, MSEE, JD
AKA: employed
no team
Team Role: Alumni
 
Join Date: Jun 2001
Rookie Year: 2000
Location: Saint Petersburg, FL
Posts: 1,144
Stephen Kowski has a reputation beyond reputeStephen Kowski has a reputation beyond reputeStephen Kowski has a reputation beyond reputeStephen Kowski has a reputation beyond reputeStephen Kowski has a reputation beyond reputeStephen Kowski has a reputation beyond reputeStephen Kowski has a reputation beyond reputeStephen Kowski has a reputation beyond reputeStephen Kowski has a reputation beyond reputeStephen Kowski has a reputation beyond reputeStephen Kowski has a reputation beyond repute
Send a message via AIM to Stephen Kowski
Re: Drive Train Comparison 2006

Quote:
Originally Posted by Cory
This is all true. But in terms of how they allowed the triplets to be essentially immobile, they have to be mentioned, as that was a huge part of the game.
I don't know if you can chalk it up completely to the treads I think it had a lot to do also with their properly tuned PID loop rather than just the treads.

i mean if the treads are really the answer just do like in 2002, but instead of file cards use the gum rubber material and pneumatically actuate it. My thought is it will help, but the PID is the real secret to their success with staying immobile.

Last edited by Stephen Kowski : 25-10-2006 at 17:16. Reason: Department of Redundancy Department