Quote:
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Originally Posted by Jane
Experience
initiative
off seasons
cooperation, collaboration, being open
stealing, oops, borrowing from the best
fluid and constant exchange of ideas, communication, fun, expertise
team development during the year
Experience
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Experience - There are many rookie teams who exhibit truly amazing design and construction. For example, team 1114 in their rookie year was stunningly effective.
Off seasons - This doesn't really explain how a given team becomes better at designing and constructing something effectively. It makes them more effective in regionals, but it doesn't explain the gap in robot quality between consistently high-end teams and others.
Cooperation/Collaboration - This seems probable. Allowing each team to only concentrate on making the best drive/shooter/whatsit they can allows them to figure out more of the hairy details.
Borrowing from the best - Is exactly what I want FIRST to help out with by determining and distributing the best practices of the most succesful teams. Not every team knows the best place to go for their borrowing needs.
fluid and constant exchange of ideas - Easy to say, harder to do. How do you structure a meeting so that everyone gets their say? How do you have a constant exchange of ideas when the design is generally finalized after week one or two?
Team development - This is a biggie I think. One idea I had after the season was over this year was to have mock design periods to build robots for past games in sept-dec so that a team could iron out their design process, get an idea for what worked/didn't, and have something productive to do besides fundraising. There are obviously many other team development things to do: what are they?
Basically, I want a book distributed with the KOP that has your post, but with enormous elaboration on what the best teams do. It'll allow ALL teams to learn and improve themselves, which is what FIRST is about.