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Re: [Official 2007 Game Design] Radical Tournament Ideas
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Originally Posted by Billfred
I thought about this while running to my business law class (remember kids, don't forget to make sure your alarm will actually go off in the morning): What about a "knockout punch" that, if achieved, would end the match immediately in favor of the alliance that achieves it?
The nearest example I can think of is if the center goal in Aim High was cleared by a human player instead of a field crew member. (Yes, I realize this introduces other issues, like using the stick to remove balls from the goal, but play along here.) If one alliance clogged the center goal to the point that the human player could not clear the clog within ten seconds, the match would end immediately.
In Triple Play, an example might be maintaining ownership of all nine goals at one time.
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Remembers variable length matches in 2001..... oh god 
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