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Originally Posted by Chris Marra
Parallel's Desktop probably won't work, because it does not support OpenGL or Direct3D acceleration, which is how 3ds draws its workspaces. So unless you use software rendering (not even sure this is still supported or would work with an emulation layer), you would need BootCamp to run it on an Intel Mac.
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Parallels Desktop (from what I gleaned from their website) is virtual machine emulation software in the mold of VMware. You run Windows like it's a parasite to your Mac resources. Usually, hardware acceleration is not supported, which means Direct3D will work, it just won't have a graphics card to utilize (meaning it doesn't work). Parallels Desktop claims "Graphic performance support"; dunno what that means. Everything else will work, except that it will be deathly slow because Windows has to share what little resources are left from Mac.
As for Boot Camp... I don't own a Mac, but I dual-boot Linux and WinXP and it's a pain to reboot whenever you need something. It's also hard to share files between the two OSes' partitions, unless you make a new FAT32 partition just for that. And then you don't keep your app settings, preferences, or anything. Everybody says Boot Camp is so great, but really it's just a crude way of making Windows programs work.
I have hopes for Maya. I really really hope that FIRST will incorporate Maya, and then make available ALL THREE PORTS. I want to be able to run Maya in Linux.
Just thought I'd clear that up about WinMacs.