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Originally Posted by Kevin Sevcik
Mostly, however, I think objects inherently incur higher overhead costs than simple structures and procedure calls, what with instantiation and all sorts of things. So I don't think you could take advantage of the strengths of object oriented programming without making your code uselessly large.
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Well, we tried to make our code as object oriented as we could, which ended up working well for our automatically aiming camera/launcher code.
