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Re: What type of drive train is the most maneuverable?
MORT's best drive train was a 4-wheel.
It used 5" (I think, I'm sure Brandon can correct me) Colson wheels with a very short, wide wheelbase (long robot, short wheelbase) to cut down on scrub. The tipping problems of a short wheelbase were solved with 4 ball casters, one on each corner. It handled beautifully, could get up some decent speed, and was a pretty vicious defender. (I'm pretty sure that robot provoked the no-wedge rule.) Keep in mind however, that this was a flatland drive train for triple-play.
General suggestions based on that bot:
*Colsons rock
*Find the happy balance in the ratio or use a 2speed tranny. (I don't remember what our ratio was.)
*Short, wide wheelbase reduces scrub.
*Ball casters are beautiful on flat land.
*Keep the game in mind. A flat game needs no clearance, a ramp does.
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MORT 11
-2005 New Jersey Regional Chairman's Award Winner
-2006 Palmetto Regional Winner
-2007 New York Regional Delphi Driving Tomorrow's Technology Award
-2008 New Jersey Regional Finalist, Chesapeake Regional Winner, Championship Event Overall Top Seed
HB 2399
-2009 Buckeye Regional Delphi Driving Tomorrow's Technology Award, Pittsburgh Regional GM Industrial Design Award
Last edited by FourPenguins : 23-11-2006 at 08:00.
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