View Single Post
  #2   Spotlight this post!  
Unread 07-12-2006, 00:15
Jonathan Norris Jonathan Norris is offline
Jno
FRC #0610 (Crescent Robotics)
Team Role: Mentor
 
Join Date: Nov 2005
Rookie Year: 2004
Location: Toronto
Posts: 1,080
Jonathan Norris has a reputation beyond reputeJonathan Norris has a reputation beyond reputeJonathan Norris has a reputation beyond reputeJonathan Norris has a reputation beyond reputeJonathan Norris has a reputation beyond reputeJonathan Norris has a reputation beyond reputeJonathan Norris has a reputation beyond reputeJonathan Norris has a reputation beyond reputeJonathan Norris has a reputation beyond reputeJonathan Norris has a reputation beyond reputeJonathan Norris has a reputation beyond repute
Re: pic: Team 701 Mecanum Design View 1

I must say great setup there, making a complicated drive system as simple as possible. I must say that these mecanum drive systems seem to be all the rage these days, at least from the number of prototypes i have seen. But I am still puzzled by the perceived advantages of them... The first myth I can see is the idea that they are more maneuverable than a basic tank or 6-wheel drive. The fact is that the majority of the successful robots using a mecanum or holonomic drive systems all have low COG. If you have ever seen a good 6-wheel or tank drive system with a low COG which can turn on a dime. I would argue they are far more controllable and more effective (traction!). Have a look at some of the 2002 (or was it 2003) videos just posted here, and you will see some low bots (SPAM 108) which were blazing fast, could turn on a dime, and seemed controllable. Our robot in 2005 was our first year using a 6-wheel design, because of design faults with our arm we ended up being a defensive bot (in the most offensive oriented game so far ), that robot didn't score much but was fast and maneuverable for defense.

Another fact is that having a high COG with a mecanum or holonomic drive system will cause horrors to the controllability of the robot, because all 4 wheels need to be on the ground (with relatively equal pressure on them) to work properly. I have heard teams argue that these systems allow them to be more maneuverable and therefore better offensively. But in the era of FIRST where the majority the scoring is up high, this will cause havoc for teams trying to use these types of drive systems. I have yet to see a strafing drive system (other than crab, I like!) that can out perform a tank drive or 6-wheel system while still having an offensive robot (presumably with a high COG).

I applaud you guys for designing a simple implementation of a mecanum drive system. Maybe my reasoning is totally off base here... feel free to prove me wrong. But I feel that the advantages are not there to use one of these systems for one of the games, thou I would like to prototype one myself.
__________________
Co-Founder of Taplytics.com
2013 World Champions (1241, 1477, 610)
Crescent Robotics Team 610 Mentor
K-Botics Team 2809 Founding Mentor ('09-'11)
Queen's University Mechanical Engineering, Applied Science '11

Crescent Robotics Team 610 Alumni

Last edited by Jonathan Norris : 07-12-2006 at 00:17.
Reply With Quote