Thread: Disk brakes
View Single Post
  #13   Spotlight this post!  
Unread 20-12-2006, 18:29
Lil' Lavery Lil' Lavery is offline
TSIMFD
AKA: Sean Lavery
FRC #1712 (DAWGMA)
Team Role: Mentor
 
Join Date: Nov 2003
Rookie Year: 2003
Location: Philadelphia, PA
Posts: 6,636
Lil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond repute
Send a message via AIM to Lil' Lavery
Re: Disk brakes

Quote:
Originally Posted by Joel J. View Post
My post was a follow up to M. Krass's.

As for what you are saying about brake mode: it is not that strong. It does provide some resistance to motion, but not alot. Brake mode seems good for allowing the robot to stop on a dime, and also for helping to keep an arm stationary. Break mode may not help much in a pushing match.
The 2nd half of my post was a generic address to the topic as well, not specifically at you (just the initial traction comment). But the brake mode works very well from what I have heard (and determined playing against it) during pushing matches. I don't believe that 116 has ever implemented it though, so perhaps there are quirks that I didn't know.
Regardless, a vast majority of pushing in FIRST does occur rotationally though.
__________________
Being correct doesn't mean you don't have to explain yourself.
Reply With Quote