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Unread 12-25-2006, 05:27 PM
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Kappa != 1/(4Pi-Epsilon-Naut)
AKA: Steve Graff
FRC #1111 (The Power Hawks)
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Re: 2007 Official FRC Game Hint / Email Blast

Since everyone is enjoying their XMas, I guess I'll be one of those non XMas celebraters to take a stab at the game.

GAME TITLE: Cross Check

OBJECT:

To get as many nerf hockey pucks as possible inside the goals in 5:00 of game time.

GAME FORMAT:

3 vs. 3 (like last year) with a backbot
Penatlies such as (ramming) will be assessed like in hockey: the violating robot has to sit, disabled in a penalty box for 20 seconds for a minor violation (10 point penalty in Aim High) and 45 seconds for a major penalty (30 point penalty in Aim High). Ramming, since it is a part of hockey, will be allowed. Hence the yellow banana as an indicator for bumpers. You cannot--however--ram the heck out of your opponents (a 45-second Cheap Shot penalty (a major))

60-second autonomous period where each alliance can score into their goals
Winner goes on defense and collects 50 point autonomous bonus, loser goes on offense. (10-second grace period not a part of the official time)
Three 80-second periods. (auto loser on offense first, then auto winner, then free-for-all; with 5-second grace periods in between not a part of the official time)

If a robot receives a penalty, the other team automatically goes on offense on a power play for the amount of time the penalty is assessed.

If one robot is on its platform the alliance gets a 5 point bonus; 2 its a 10 point bonus, if all 3, 25 points.

GAME ELEMENTS:
Corner targets elevated at 2" above the ground (and measuring 24"x12"x3"

Three middle targets:
+2 targets located about 5' left or right of center and 18" above ground, circular, with a diameter of 20" worth 3 points for each puck that goes trough them. These will have yellow lights for teams wanting to go for them.
+1 center diamond-shaped target elevated at 30" (bottom) with diagonal length (top-to-bottom) of 30" worth 5 points per puck. These will have a green light above them.

12"-high platform at home bases of teams, but 4"drop and then 40-degree ramp up. (Platform will be 20' wide x 1' wide)

WHAT DOES THE HUMAN PLAYER DO:

Take slapshots of pucks into the side goals. (There will be a ramp going up to allow this) or throw pucks onto the field or into the robot. (a few hockey sticks will be included as a part of the KOP)

OTHER NOTES:

Bumpers will be necessary to do well in the game to not only protect against projectile pucks and slapshots, but also to protect against other robots. Robustness will be so important here.

EDIT: You can challenge for a penalty at any time during the human-controlled phase (last 240 seconds) of the game.
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Last edited by Sgraff_SRHS06 : 12-25-2006 at 05:42 PM. Reason: Adding Democratic Notes to the Game