My first thought was "Crap"
My second was, "hey, this is Toroid Terror."
But I can say, after watching about an hour of Toroid Terror videos from the 97 Mid-Atlantic Regional, strategy-wise they are nothing alike. Nothing.
Toroid Terror rewarded points for actual inner tubes (which this doesn't, which is the first demise of volume scoring). Additionally, Toroid Terror rewarded bonus points only for vertical rows, not horizontal. Toroid Terror had no alliances. It allowed human players to place the tubes on the robot (not just through a slot), and receive new tubes from the robots. The tower freely rotated in Toroid Terror, and several rings could be placed on each prong (you're only allowed 2 this year). Toroid Terror didn't have autonomous, and had no "King of the Hill" or Positioning Bonus points. Toroid Terror allowed bots to carry more than 1 game piece. Now that we've thrown away the strategic value of Toroid Terror, someone please help me develop a game strategy?
As for the vision around the Rack, notice this little rule:
Quote:
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Originally Posted by 2007 FIRST Game Manual
<R109> Any decorations that involve broadcasting a signal to/from the ROBOT, such as remote
cameras, must be cleared with FIRST Engineering prior to the event and tested for
communications interference at the venue. This is the one permissible exception to Rule
<R66>. Note that 900 MHz camera systems will not be approved, and are not permitted at
any time.
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