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Unread 06-01-2007, 20:15
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Elgin Clock Elgin Clock is offline
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FRC #0237 (Black Magic)
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Re: RACK & ROLL Reaction

Quote:
Originally Posted by ZeetherKID77 View Post
Anyone notice in the animation how they reused robots from animations before? That six-wheeled robot seems to be in EVERY animation EVERY year.
Yep. I think we should start a (fake) rule that Dave can't reuse previous year's robots as we can't in the games.

Quote:
Originally Posted by Tetraman View Post
My thoughts? This game is boring. (read carefully to get my point please)

Where is the innovation that the past three years had in their design? First Frenzy gave us all multiple directions we could have taken our robot and the way the alliance worked in combination won the game. Triple Play introduced a new game piece, alliance structure, and a look into how we can manipulate it. Aim High took the boring ball and gave us a new system to use it with. Also there were periods and a critical auto-mode. I see nothing to go overly ballistic about, other than robot stacking.

I'm predicting that the robot design results are going to end up like Triple Play robots, where a vast majority of all them are going to look/act alike. It will all boil down to who's robot is faster. To me thats rather dull.

Now, I see game play as a different story. I can say I expect to see really fun matches, team working alliances, and crazy point totals. But the game, how it works, and how you win, is rather boring to me.
Seeing the field in person changes that. Trust me. I thought it was like a normal coat rack at first and kinda had the same reaction (actually I thought the whole thing spun around - silly me), but I will post some video later I took of the whole thing moving around with one simple nudge into a diamond plate piece.
Movement of the scoring SPIDER LEGS will be interesting to overcome.

Quote:
Originally Posted by DCA Fan View Post
My first reaction when I saw the rack was "holy hell."
Indeed.

Quote:
Originally Posted by Dan Kramer View Post
OK - so this is probably in the manual, but I'll ask anyway.

do the end of match 'elevated robot bonus points' mean one alliance member is not scoring, in that the other robots must be on top of, or suspended by, this robot <someone must be touching the ground, right?>
Uhh.. suuuree. .

Quote:
Originally Posted by lukevanoort View Post
This was one of my reactions too, but then it occurred to me that these innertubes appear very light, thus the arms can be quite light, hence the average center of gravity isn't going to necessarily be as high, say, last year or the year before where many robots either had a heavy shooter high up or a heavy arm with one or more heavy game pieces high up.
Appearences are sometimes incorrect, but not this time. They are in fact very light (less than soccer balls of the past and waaaaay lighter than tetras) This is probably the lightest game element I have seen (member since 2001).

As far as durability, over a course of a regional they will become beat up and pop yes.. one KEEPER lost it's life today at the Manchester kickoff already.

BUT, the good news is they are very thick walled inner tubes as fas as being pool quality. They are no high quality truck inner tubes, but are pretty durable none-the-less.

Quote:
Originally Posted by Spiffizzle View Post
See, I took a child-like view to my first look at the game... the rack looked like a fun jungle gym
Indeed.
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