Quote:
Originally Posted by Pavan
I'm very sorry to say this but although many people will design many new robots. The winning teams will do research with previous games that had similar concepts etc. and maybe pick and choose wisely from old robots and than make their own of those ideas. I do not think that this game is challenging because of this reason. Last year for instance we had not had a game similar to this but this year this is basically a FIRST KICK OFF '9? Version 2.
Pavan.
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Pavan, please consult my
earlier post in this thread for differences between this and the 1997 game, Toroid Terror. Even though both game used inner tubes and placed them onto poles, the strategies and robots will not be similar. Because robots could hold multiple tubes in 97, and the human players were granted much more freedom to interact with the robots, manipulators will have to be different than most of them in 97. Many of the competitive teams in 1997 didn't even attempt to load directly from the floor to their robots, but would push the tubes to their HP and have them load the tubes. A couple teams couldn't even score on the center tower at all, and just pushed tubes to their HP to let them score on it (it was far easier to throw tubes onto that goal, as their was to player station wall like there is now). While these may sound like minor differences, they greatly impacted robot design.