Okay... my like-dislike of the game: none, at the present. I'm going to wait and see.The field does look very bare, but I think once a few tubes fall or what have you, that could cause some major obstructions. On that note, a team fully extended, going for and 8-foot-tall goal, that tips WILL be a major obstruction. I'll be excited to see how that plays out. I'm disappointed with the human player role- seems slightly useless to me. I like the new end-of-match bonus. Gives a whole lot of questions and strategizing to the game. I also think that a large degree of adaptability, on the fly changes and strategical freedom will be ESSENTIAL to any team that wishes to suceed. When I say adaptability, I saw this idea in last year's game, and it made sense then and it makes sense now: removable, interchangeable scoring structures. Say a team makes a base drive train that weighs x pounds. Depending on the strategy they have decided upon, with their alliance, based on the opposing alliance, they swap out their mechanism to fit the game. They have something that adds up to a total of four feet and 120 pounds, 5 and 110, 6 and 100. With the variability of the matches, I predict having one strategy that you do every time will not give you a successful robot. I'll use 25 as a guinea pig here. They had a very well-built, successful robot last year, and a strategy they could execute with a high degree of success every match. We tried to stop them, and still couldn't do it sometimes. That won't work. Depending on the strategy, and the fact that once even a ringer has been placed, the only way to negate it is with a spoiler, if one ringer is hung out of place, your strategy could go out the window. And since I'm really tired, I'll begin to wrap up my speech. Now for my reactions to other's posts.
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Originally Posted by 1derboy
My feeling toward this game, interesting. It doesn't seem to be a high scoring game, with 90 being the average I think. The strategy will be interesting as well. Can two teams carry a RINGER score while one just lifts and plays D, will the vision system be as integral of a part this year, will Human or floor be the main scoring mode, one last thing you cant own every goal which makes it interesting.
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May I ask how you believe (and I'm not trying to be critical here) how a human player will score? I think it'll be pretty hard, even if you can still throw them over [side note]one of our members suggested we find someone really good at throwing frisbees and put them up on stilts. They never said anything about how tall the human players could be...

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Originally Posted by Jane
I'm thinking this game will be a crowd pleaser.
Easy to understand, wonderfully visual. Drama, excitement, collaboration oh my!
I think this will be a great year to invite folks to come see FIRST in action and share in the fun - the teams will be rocking. Go GDC!
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I graciously disagree. I think the game may be hard to understand at first, and with the possible mess of inner tubes, never mind not being able to see half of the scoring structure, this game could be not as crowd-intense as last year. C'mon, who doesn't like shooting poof balls that could fly into the crowd???
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Originally Posted by Richard
I'm thinking this is going to be a test of my reaction time. And I'm thinking it would also test a driver's reaction time to try the same feat using a robot. I'm thinking that the CMU camera will only be able to tell the robot the time-average location of the swinging Spider Arm Plates.
I'm thinking that Rack scoring will be hard.
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Originally Posted by iCurtis
I'm no Car Nack but if 1/10 of the teams at any regional can place a keeper with 75% reliability, I'd eat my scouting notebook. You have a relatively small target which must be hit with a high degree of accuracy, on which you must really completely (or nearly completely) on your camera.
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That's one of my questions (I'm not a programmer). Could the CMU cam be used to track the diamondplate circles? Give it an autonomous function to lock on to the nearest circle? And how would that be useful...I honestly haven't worked it out yet. My other idea was a range sensor placed strategically so that when the plate moved in front of it, if the function was activated, the arm would autonomously move out and put the tube on- ???
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Originally Posted by DeepWater
...I understand the camera can now (supposedly) track multiple targets (green lights) but I don't think that means it can track the diamond plate circles can it? What I can't figure out is if the camera system can only help you find the relatively stationary green light(s) how is it supposed to be able to track the moving spiders at all and get your ring delivery mechanism within +/- 1.5" of being on target... Since the rule apparently do not allow you to hold the spider steady to allow easier placement of the rings I believe scoring the rings might be more difficult than first glance.
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