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Unread 07-01-2007, 01:27
Lil' Lavery Lil' Lavery is offline
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AKA: Sean Lavery
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Re: RACK & ROLL Reaction

Quote:
Originally Posted by Katy View Post
Please understand I have a great deal of respect for how difficult it must be to make a new and challenging game every year and that I know no game will please everybody.

With that said I will also say I think this game did an absolutely terrible job considering several importaint needs (mainly those of rookie and low-budget teams.)

Many previous games have had real time scoring systems which for whatever reason do not have a great history of working. I think that a game like this (where human drivers and players won't be able to even clearly see nearly half the scoring zone and there is so much counting) simply isn't reasonable without an absolutely bulletproof real-time scoring system. Teams often miscounted last year when all they were doing was counting balls through a hoop...how are we going to keep track of rows in two dimensions...plus spoilers? What a mess.
It's still better than last year, when the scoring system went down (and even often when it was up) there was little indicator of the exact score as the game pieces were recycled back into play. After seeing pictures taken from the alliance stations in New Hampshire, it isn't quite as hard to see the other side as one might imagine.

Quote:
Originally Posted by Katy View Post
I think the tubes will pop and people will get spider legs in the face.
I people got shot with poof balls, tetras broke, balls popped, and just about all that stuff before too...


Quote:
Originally Posted by Katy View Post
I can't believe we are still using that green light. I think that is simply inviting old teams to dust off their code for tracking and make a new autonomous mode. At least vary the sensor...autonomous is hard enough for rookie teams without having all the older teams already know the sensor.
How would rookies learn to program better if older teams had to learn a new sensor? That makes no sense to me. If anything, it's easier on the rookies, because mentoring teams can help them with far more expertise than if they were learning new technology as well.
Quote:
Originally Posted by Katy View Post
I am worried that some hard feelings may occur when headstrong drivers cause uninvited robots attempt to climb on other robots and things break. I suppose that is not FIRST's concern but it is still a potential problem.
It's no worse than defense in a game like last years (especially considering the autonomous interaction last year). Also consider, for "climbing" on other robots, it is most likely going to be essential they have some device to help you get atop of them, so it is going to have to be consentual.
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