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Re: Thank the Elimination Round God
Notice also, that this rule just eliminates cascading Time Outs. An opposing alliance can still call a Time Out for their opponent. Observe:
Red Alliance wins Match 1, but Redabot goes down in the process. They call a Time Out for repairs, but run short. Rather than call up another team, the choose to struggle on with the crippled Redabot, and lose Match 2. All tied up, the Blue Alliance does the GP thing and calls their Time Out to give Red Alliance a little more time to try to repair Redabot for the final round.
All nice and within the rules. Well I think. *shrugs* I suppose it might depend on if the refs think the Blue Alliance has no reason to call a Time Out and, I guess, just declare that the Blue Alliance doesn't need a Time Out and can't call it.
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The difficult we do today; the impossible we do tomorrow. Miracles by appointment only.
Lone Star Regional Troubleshooter
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