Quote:
Originally Posted by T. Hoffman
Alas, the serpentine draft still lives. And is it just me, or do the rules say an alliance can't call their timeout for an opposing alliance anymore?
Code:
<T20>
In the elimination matches, each ALLIANCE will be allotted one TIME-OUT of up to 6
minutes. If an ALLIANCE wishes to call for a TIME OUT, they must submit their TIME
OUT coupon to the Head Referee within two minutes of the Head Referee issuing the
field reset signal preceding their match. When this occurs, the Time-out Clock will count
down the six minutes starting with the expiration of the arena-reset period. Both
ALLIANCES will enjoy the complete 6-minute window. In the interest of tournament
schedule, if an ALLIANCE completes their repairs before the Time-out Clock expires, the
ALLIANCE CAPTAIN is encouraged to inform the Head Referee that they are ready to
play and remit any time remaining in the TIME-OUT. If ALLIANCES are ready before the
6-minute window, the next match will start. There are no cascading time-outs. An
opposing ALLIANCE may not offer their unused TIME-OUT to their opponent.
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When I first read the rules my first reaction was "OH NO!". At the Colorado Regional Finals this has been one of the major ways teams have shown GP to each other. But read it again, it says that you can't "give" the time-out to an opponent. They just don't want one alliance being gifted 5-6 time-out coupons from other alliances.
The rule says nothing about conveniently using your time-out to be nice to an opponent. Though I do wonder what the cascading time-outs means. Does that mean no 2 time-outs in a row?
-Chris