Quote:
Originally Posted by Katy
With that said I will also say I think this game did an absolutely terrible job considering several importaint needs (mainly those of rookie and low-budget teams.)
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I think you underestimate what rookie teams and low budget teams can produce. Rookie teams can be powerful for the reason they don't have background knowledge and can work with a greater number of possibilities than teams who know what works and what doesn't.
My team I'm mentoring is a low budget team. It's different from 174 which had money to spend as needed. I actually found it slightly easier to design with simple materials and cheap design than get into lots of mechanisms.