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Unread 07-01-2007, 17:05
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Tetraman Tetraman is offline
FIRST on my mind
AKA: Evan Raitt
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Team Role: Alumni
 
Join Date: Mar 2006
Rookie Year: 2002
Location: Manchester, NH
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Re: RACK & ROLL Reaction

Quote:
Originally Posted by Cody C View Post
Ok, My reaction is that I don't like the game so much. Last years game was awesome, because anybody who came in and sat down could understand " If you put the ball in the hole, you get points for it", because it was reminiscent of basketball. The game let teams choose multiple routs of design: Shooter, Dumper, defense, or all three.

With the introduction of the FIRST KOP wheels, the playing field for defense has been leveled. In previous years we have made custom wheels that enabled us to push anybody, even with IFI traction wheels. These new FIRST wheels are more grippy, and have harder rubber than our custom ones, which means that we will be using them this year. With everybody having the same High traction wheels, FIRST has effectively eliminated defense in this years game (Except for the limited weight advantage that can be gained from weight/height differences).

As for the mechanical design portion of the game, teams are left two options, build an exceptional articulated arm, or build an exceptional lift robot. Building an articulated arm is old hat, and I don't envision building a ramp/lift to be all that difficult. Also, I don't envision too much scoring on the other side of the spider rack, because in order to do this successfully, you have to implement a good camera setup, which quite a few rookie teams won't be able to to, and a fair number of non-rookie teams were unable to do last year.

My last qualm with this game is the complexity of it. We have 120 seconds to complete it, and there is so much strategy in this game that it is kinda like completing a game of Chinese-checkers in two minutes. Not everyone who comes in and sits down will be able to understand what is happening, and after running the game animation for my 14-year-old brother twice, he still didn't understand the entire form of the game.I guess that I wish the game was more design-intensive, and less strategy intensive. That would have provided a more exciting game for non-FIRST viewers, and more exciting game play for FIRST participants.


Just some thoughts on the subject,

-Cody C
Yes!

Exactly my issues with the game as well!
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