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Unread 07-01-2007, 21:03
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Re: Advantage given by succesful autonomous mode

Quote:
Originally Posted by Lil' Lavery View Post
This year's autonomous will not be AS important as Aim High's (where the winners of autonomous won a vast majority of matches), but it will be far more important than in Triple Play or FIRST Frenzy. Depending on how the game plays it could be minimally the value of Stack Attack, but it could range to have great importance.
This is an important perspective that I hadn't considered. In 2005, fifteen points was a good score for autonomous. Two was most common. In most matches, it wasn't a dealbreaker either way, but it gave you a head start by possibly holding a whole row, or at least a pair of goals. In 2004, unless you were team 190, autonomous wasn't a huge deal (much as I loved it) because it just meant that you had to either go to the other side of the field to herd, or you could spend the extra 30 seconds pushing goals around. From a scoring perspective, the difference in points was negligable. I love autonomous, but I think it's key to make it so that those fifteen seconds don't absolutely break the back of your opponent. Hanging three keepers is an achievable goal, and gives a definite advantage by starting with eight points and a chance at bigger rows. Last year's autonomous is exciting, but it's no fun to have your average alliance come up against one crazy robot, and start out down 40.
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