Quote:
Originally Posted by boiler
I envision lots of teams (rookie and otherwise) building a robot that scores on the bottom, or bottom two, rows very effectively. If for example the Blue alliance were made of purely middle- and bottom-scorers, then the top row is open to the Reds and Reds alone. This gives the Reds an opportunity to score their three keepers on the bottom two rows, not only adding to their score, but blocking huge points by the Blues.
Here's another aspect of autonomous you may have not considered. Each alliance has 18 ringers (9 on field, 9 in stations). Equally dividing them allows 6 ringers per robot. The Teleoperated period is 2 minutes in length. Assuming the robots don't do any Endgame activities, that's only 20 seconds to obtain each ringer (half of them being on the opposite side of the field) and score it, with 5 other robots zooming around and most likely very limited vision by the drivers. Having fifteen free seconds to A) score permanent and potentially exponential points; B) play defense; C) position your robot for a quick start when Teleoperation begins - that's not something to sneeze at.
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Good points. I told the team a very successful routine is place a tube and turn and get ready and in place for another one once the game begins.
One fun things about FIRST is seeing what creative methods teams come up with to solve the same problems.