Quote:
Originally Posted by theanimator17
Alright. I was wondering how to create water in 3ds max. It seems to be tough. Currently i'd like to make a little lake. If anyone could help me with that, maybe like a tutorial or something, that would be great. thanks in advance.
|
here is what I found that works.
Dont use refractive unless your going to show somthing in a the water. The refractive raytrace will jack up your rendering time. Use falloff material for diffuse and opacity. On the diffuse make it so it is light blue in the center and darker on the edge. I know water is clear, but people like to think it is blue.
After add a number of animated wave modifiers to it and it should look like water. You have to do a lot of tweaking to get it to look good. Lighting also plays a big role in the look of the water.