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Re: Need help starting animation committee
I would elect a real leader of your committee. This gives authority, so that if no one can come to an agreement, the problem is solved by force.
Set deadlines ahead of their actual due date, you don't want to not have a submission because something delayed you.
Delegate duties to certain members. Make one person in charge of texturing, one person in charge of lighting, etc. You team as a whole will be able to learn more in less time. It also causes people to become very proficient in one area, instead of rather experienced in all the areas (but certainly, everyone should have an understanding of each step).
Get an idea of your computer resources (meaning CPU power) and your animation. My team usually sets aside a week and a half for rendering/compilation. Always preview a frame beforehand, what's shows up in the viewport isn't always what it looks like when it's finalized.
Good luck and I look forward to seeing whatever you guys create.
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Nate Fong
Team #75, the RoboRaiders, Alumni
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