View Single Post
  #66   Spotlight this post!  
Unread 14-01-2007, 13:33
Doug Leppard's Avatar
Doug Leppard Doug Leppard is offline
Registered User
FRC #1902 (Exploding Bacon)
Team Role: Engineer
 
Join Date: Apr 2003
Rookie Year: 2003
Location: Orlando
Posts: 435
Doug Leppard has a reputation beyond reputeDoug Leppard has a reputation beyond reputeDoug Leppard has a reputation beyond reputeDoug Leppard has a reputation beyond reputeDoug Leppard has a reputation beyond reputeDoug Leppard has a reputation beyond reputeDoug Leppard has a reputation beyond reputeDoug Leppard has a reputation beyond reputeDoug Leppard has a reputation beyond reputeDoug Leppard has a reputation beyond reputeDoug Leppard has a reputation beyond repute
Send a message via AIM to Doug Leppard
Re: Advantage given by succesful autonomous mode

This weekend our team finished a full rack. Then we put it into the middle of the street and formed teams of human robots and played the game. It was a real blast, all of us loved it, plus everyone learned the game and it gave us ideas.

Human robots were blind folded and received instructions from their yelling drivers. We didn't have enough tubes yet so we used colored poster board. We had a 15 second auto mode where robots had to do it on their own and had the end game, which was the funiest to watch them clmb on each other.

Observations from the game:

1. rack was almost totally filled.
2. reaching the top was important because some of our human robots couldn't.
3. Each side tended to fill up their side first before going to other side.
4. There were 5 in row but I don't think more than that.
5. Blockers were seldom used, but I think because of inexperienced teams.
6. Ramping tended to be equal thus nulifying it as significant, unless they didn't do it. Therefore putting up tubes was the game.

Auto mode was important not so much not being able to be taken away as a keeper but giving you a head start.
__________________
Doug Leppard