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Re: Different approach from a rookie player
There is definitely merit in this sort of strategy - effective blocking is always a skill which can change the outcome of a match. Some robots are designed to be the "blocker" bot on a team, the problem is that if two or even three robots oriented towards blocking end up on a team together, you`re in a bad situation. Don`t forget that seeding rank is determined first by number of wins, losses, and ties, and then is further sorted by the number of qualifying points your team has received (aka the average of the losing team`s points scored in all of your seeding matches). Thus, even if a team wins by mostly blocking, they will be usually seeded below a team that wins by mostly scoring.
Anyhow, I think it`s more exciting to score and really play the game then to rely on a winning strategy. In the past my team has always opted for the most fun bot design over the most likely to win design.
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To design a good mechanical system, you have to design something so simple it almost doesn't work, then increase the complexity until it does.
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